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User Manual

We have an online HTML user manual but it is also available for archive download.

User testing plan

Our masterpiece is complete! Now we a have a prototype  and we are interested in what potential users think about our work. We should change something? Will the UI be intuitive enugh to be used by persons having no (or limited) computer experience?

In order to get answers to all these questions we have a test plan. UI testing involves testing how the application and the user interact. This includes how the application handles keyboard input and how it displays screen text, images, buttons, menus, dialog boxes, icons, toolbars and more boring .

Also we will test UX with help from persons having no or few computer experience. We will test on our family and on 3rd grade children. The “I” from AI2 team will test the application on family and Andreea and Alecs will work with children to see how easy is to recognize UI parts (buttons, images, text).

After we will be convinced that the UI is good, we will find our real personas and complete the tests with use cases.

 

 

Long story short

We consider our work is done for the first part of the project. After 5 weeks of brainstorming, sketching, thinking it again, modifying sketches and designing the ideas for the HCI project we will summarize the steps and motivate them here. Enjoy!

Our 3 ideas are designed based on the SoWi project proposal by our teacher, Dr. Sabin-Corneliu Buraga for the Mozilla Student Outreach Topics .

Sowi (Social Web Interaction) Imagine an innovative solution concerning the interaction with an actual social Web application (e.g., a social network platform like Facebook, a resource sharing Web system such as Delicious, Digg, Slideshare, Vimeo, etc.) by using new devices. For example, the users could employ Kinect or Wiimote devices and/or could use smartphones and tablets.

The first idea is Frenemies, a mobile social Web application for avoiding/meeting people at a certain event. You can also read more about this idea and take a look at the sketches (and another) or meet personas for this app. After having a clear idea about the user, we made some wireframes and then the mockups.  We have also some blog posts with the UX Design Patterns used for this idea and also the Storyboard and the Use Cases.

The second idea is QRPlaces,  an augmented reality tablet-based project combined with social networks. The user will get his current location through GPS and can search for a specific place or by categories (Cinema, Restaurants).You can take a look at the sketches or meet personas for this app. After having a clear idea about the user, we made some wireframes and then the mockups.  We have also some blog posts with theUX Design Patterns used for this idea and also the Storyboard and the Use Cases.

The third idea is SocialSpeed, a social Web application for suggesting chat topics for two persons that don’t know each other. You can also read more about this idea and take a look at the sketches (and another and another) or meet personas for this app. After having a clear idea about the user, we made some wireframes and then the mockups.  We have some blog posts with the UX Design Patterns used for this idea and also the Storyboard and the Use Cases.

We have also started a poll with our 3 ideas and asked some students to vote their favorite one. First place is for SocialSpeed and 2nd place and the 3rd one are equaly splitted by Frenemies and QRPlaces.

For further implementation we choosed the SocialSpeed idea for the user to be emerged in a new experience directed as a social game and to ecourage social human interaction with use of mobile devices as tools of engagement.

Poll while we pass our exams

We would appreciate if you would tell us which of the 3 ideas you like the most and you think it will help you in a way or other. Please respond to this short poll. Thank you! Good luck to us this week!